...
 
 

littleulvar:

nidotortle said:

tips on drawing from different perspectives or trying to draw specific poses? I need help pls ;-;

when it comes to specific poses I try to first draw the most basic shapes and movement lines and then gradually go into more and more details, like so:

image

image

if you have difficulties with perspective, try drawing a perspective grid first:

image

it’s nothing different than tips from other artists, but I hope it helped a little ;u;

eyecaging:

Here is some pictures that inspire me and keep me focused.

image

eyecaging:

For those of you who are like me and end up designing and painting a lot of game logos this game is an amazing way to warm up before you start designing your type.

http://type.method.ac/

Thanks to my bad ass friend Brice Driver for recommending this to me. Miss you guys so much! I can’t wait to see you and Millie again!!

How do I become a full time illustrator?

frenden:

A young, aspiring illustrator recently asked me how to become a full time freelancer. The answer is murky at best and provides no quick route to a stable career, but I’d like to think I learned a thing or two over the last fifteen-ish years that’s worth repeating.

I was lucky in that I started a blog before most folks were actively doing so. I posted a ton of work for at least five years before I got noticed from folks like Nike. It’s a numbers game. The more you put out into the ether, the better chance that the right people will see it.

Make a lot of work. Post it everywhere. Ev-er-y-where. Instagram, Tumblr, Facebook, Google+, Youtube, Twitter, Reddit, group blogs, art forums, sites whose content needs align with your work’s subject matter, and your own site.

If shotgunning the work into the world is half the battle, networking is the second. You’ll get notice eventually if you keep pumping out work, but develop a peer group in the meantime. These co-illustrators are more likely to get you your first gigs than anything else. You can’t go wrong with meeting, knowing, and being nice to a lot of people. Much of the time my success feels like a karmic reprieve for not being a dick.

Do the work. Make so much work that it’s persuasive as a body and speaks FOR you. Accept failures. Hell, accelerate the rate at which you fail. It’s the quickest route to learning what you need to do. And pretty soon you’ll have a base of fans or peers, or, if you’re lucky, both, that are open to what you’re creating.

That’s worth more than a big client or two. None of the work I’ve done for big clients has ever gotten me big clients. I didn’t even bother to put it into my portfolio when I was actively soliciting freelance clients half of the time. The esoteric, personal, honest stuff always has.

Be honest in your work. Make a shit-ton of it. Be nice to people.

That’s it.

maria-ruta:

farorescourage:

Angels + Furniture by squidlifecrisis

I adore this persons angel references and wing studies in general but I just sorta need this one in my tags for easy refs 

aaaAW!

anatomicalart:

Animating in Photoshop Tutorial by roarigamigames


Time Codes:
1. Intro to Keyboard Shortcuts: 1:00
2. Frame-by-Frame Animation: 2:30
3. Exporting Graphic Interchange Format (GIFS): 9:56

Useful Hotkeys:
Ctrl+L, Enter: New Layer
Shift+Click Layers/ Frames: Selects multiple Layers/ Frames
Delete: Deletes selected Layer
B: Brush
D: Set Foreground Color to Black, Background Color to White
E: Eraser
Ctrl+T: Transform Layer
Ctrl+Click & Drag Anchor Point: Warps Transform
V: Move tool
Spacebar+Click & Drag: Move Canvass 
Alt+Mousewheel: Zoom In/ Zoom Out
Spacebar: Play Animation
Ctrl+Alt+Shift+S: Save for Web and Devices


Terms:
Onion Skinning: Making frames transparent then projecting them on top of each other
Tweening: Drawing transitioning frames in between one frame to another.

conceptcookie:

With over 150 votes, this was the top tutorial request and now you can watch the tutorials on creating clothing wrinkles and fabric folding! 
http://cgcookie.com/concept/cgc-courses/realisticwrinkles_foldingfabric/

3parts:

The Art of Thief || Garrett

"We tried to keep Garrett’s character and personality largely intact from the previous games. Garrett is a self-enforced loner because of what he does and because emotions and relationships only tend to get in the way. Therefore he tries to remain self-sufficient without too many people in his life who he would call ‘friends’. He thinks a lot more than he says and knows a lot more than he lets on. When he speaks to himself he’s often more insightful and poetic than he is when he’s addressing others."

—Rhianna Pratchett

image

mistahgrundy:

krishva:

CALL FOR SUBMISSIONS

Were you born to raise hell? The biggest thing since World War III? If so, maybe you should contribute to my upcoming fanzine for the animated cult classic Rock & Rule

Possible submission ideas include:

  • Character portraits
  • Illustrations and comics inspired by the film or your experience with the film
  • Short essays, poetry, and other written works
  • Anything else that can fit onto an 8.5” x 11” sheet of paper folded in half. Think you can design a papercraft Mok? Great! I wish you well on your hellish journey of discovery.

It’s an open field. Just keep the content PG-13ish (if you feel your idea is on the upper edge of that threshold, please ask anyway!).

COMPENSATION

Since this is fan work, it’s not a paid gig. Every contributor gets a high-res PDF to print off and independently sell at conventions/zine fairs/expos/etc. if they so choose. It won’t be sold online. This is just for fun!

HOW TO SUBMIT

If you’re interested, please contact krisjacque AT gmail DOT com with your idea. If you want to do a character portrait, weigh in early. I don’t want to wind up with nothing but pictures of Mok!

Images/comics should be roughly 6.5” x 8.5” at 300 DPI, minimum. Grayscale or B/W lineart only.

Deadline is November 15, 2014. 

you know you want to do something for a rock and rule fanzine, YOU KNOW IT!!